Presenting PDR Skin V8!

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Ladies and gentlemen!

It's late, it's still not perfect and I will still work on it, but here it is, the PDR Skin V8! It took me about 4 months to prepare in total, but I hope the results speaks for itself. It's relatively fast to render, looks vibrant and correct in most if not all situations and scenes, is really easily tweakable (the change from dark skinned to light skinned form took toying with literally three parameters) and robust. It's hella complex, that's for sure, and it takes a bit more memory than I anticipated to render one character, but I can derive a "light" version later on, probably stylized or just for characters in the background. I'm really, really pooped at this moment, as I pushed myself to finish this usable version today and luckily finally had some breakthrough with it. Reading the renderer documentation for the XXXth time really pays off, it seems. Anyway... if you have comments - comment, if you have questions - quest! ;) Note, that this is still a WIP character, so no tweaks, no fixes, pretty basic hair setup (which I will go in depth in my next journal dealing with the new character model / workflow), and low & dirty render settings.

Behold!






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